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by 1stop 4472 days ago
But that is because of hardware capability... i.e. computers weren't good enough for artists to work with... wasn't it?

I've been out of the 3D world for a while, but Ray tracing was the be-all-end-all/holy grail of 3d. It is simulating light... you can't do better than physics.

1 comments

Raytracing has its limitations, subsurface scattering for example.
But don't those go away with enough compute resources?