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I'm sorry man, but that sounds crazy. Raytraced scenes are much easier for artists to control the results because things actually behave like you would intuitively expect (if the amount of rays is high enough). If raytraced scenes were hard to control, why would every single animated movie be raytraced? Raytracing really is the be all and end all of graphics. The more rays you can render, the more realistic your scene will be, up to 100% realism. Of course, we can come pretty far with the hacks as well, and it's hard to say if hardware raytracing can come close to the quality hardware shader hacks can achieve on traditional GPU's in real time. |
I'm not entirely sure that's actually true.
In this paper (http://graphics.pixar.com/library/RayTracingCars/paper.pdf) Pixar talk about how the first movie they even tested using ray tracing on was Cars. Before that they were using scanline rendering.