| This is a good post, but once again incentives rear their ugly head. > Second, preventing or mitigating an incident early (even by just knowing the right feature flag to turn off) can save huge amounts of money: both immediate lost revenue during the incident and future lost revenue from customers who would have pulled their business or refused to sign pending contracts. Time and time again at many companies, including well-reputed ones, I have seen that preventing issues gets you no recognition, but building a giant pile of kindling and then putting out the inevitable fire will get you recognition twice. Even in "good" orgs. I've never been able to commit to the game theory politics enough to intentionally ship garbage fast and take that credit - I take too much pride in my work - but I have spent 5+ years managing and growing a framework designed to eliminate classes of issues that plagued the last version of our product and watched as partner teams who ship garbage code and cause outages get public credit for fixing those outages and my team, despite attempting to advocate, get no credit for not having such outages because you can't measure that. |
While they’re busy fixing their own problems, the teams that wrote outage-free code get first dibs on writing new systems.
On the (online game) teams I worked on there are an infinite number of new & exciting systems needed, so this approach means that the best developers are the ones building them.