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by derangedHorse
5 hours ago
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The game theory should make is that those teams that recurring lay lose customers due to issues will be punished accordingly. If they aren’t, then maybe the problems that result from shipping fast don’t impact customer retention as much as might think. |
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You see this pattern of "make fire, put it out, get rewarded" a lot on devops type teams, almost always by the lead (IME). Often it is very difficult to determine customer impact of these types of events, especially if monitoring/alerting is lacking (very common), and even if it isn't, often these same teams have the ability to turn those knobs any way they want anyway.