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by jiggawatts 4 hours ago
Correct multi-threaded code is... sss... hard.

Much easier to liberally sprinkle mutex locks and "Thread.Sleep(1000); // Quick fix" everywhere until the problems almost always go away!

Meanwhile the guy screaming that this is eldritch madness and can't ever work is "not a team player" because the guy that wrote the code was a hero for applying yet another layer of band aids to the gaping wounds.