| >Streaming is fantastic. Streaming is awful. It perpetuates the idea that you pay for a thing but don't own it. It creates more incentives for ongoing monetization (to support the streaming infra) like in-game ads and loot boxes with paid keys. It introduces horrendous input lag that fluctuates based on network conditions and it means there's yet another probably buggy layer of abstraction between the game and the player. (edit: and you can't play on LAN!) Unless you're playing Yahtzee, streaming delivers a suboptimal gaming experience. |
> It perpetuates the idea that you pay for a thing but don't own it.
That is probably true in the case of the streaming that you're discussing, but I want to bring up something that I think is pretty cool, Steam Remote Play: https://store.steampowered.com/streaming/
I actually had a case where I wanted to play a game on my netbook, but it just wouldn't run on the device (Transport Fever 2, which was demanding both with its OpenGL and Vulkan renderers). So instead, I setup the game on my PC and just streamed it to my netbook, over wireless in the house.
I'm mentioning this because it was actually playable and honestly it was cool to see the tech getting better for this (not a bunch of input bugs, or performance as bad as what VNC/RDP would historically give you) and being able to do something like that without a hassle.
Of course, that's a bit different from not owning the game and just renting someone else's hardware/service to play it on.