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by nobu-mori
1214 days ago
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What are the guarantees about the networking? I saw this in the blog post: > The server state is automatically synchronized to clients, and the data model is the same on the server and client. This means that in the future you can move your code between backend and frontend, or even run it on both seamlessly. Different types of games need different types of networking. It seems like it's going to be hard to reason about how to program the game without knowing the constraints and guarantees on the network code. |
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