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by dgb23
1214 days ago
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Only a couple of years ago I played an incredibly fun game with an open multiplayer aspect to it. You didn’t really know who was friend or foe. Alliances and rivalries formed ad-hoc and betrayal was always around tge corner. It was very well made but had a couple of power balance issues, which is it bo expected. The problem was that it didn’t get its network code right from the very start. After a fun honeymoon period that was way too short, we would see cheaters all over the place. Not even “just” wallhacking but also teleporting around and dramatically increasing gun RPM. This sucked out the whole fun in just a few days. My friends and I never played again even though they might have fixed it down the line. |
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