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by whizzter
1214 days ago
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Right, I agree there but from a development perspective it's a problem that can/should be tackled later if you know you have a hit, and the Ambient design should have no issue in fixing it later. - Aimbots is a problem regardless of state it, as long as you can see/shoot at it then aimbots can exist, stopping that is a separate issue. - On ESP/Wall hacking you're right, it can be an issue - Full snapshot/heap shipping as emulators and Kettlewells WASM sample is hard to patch here.
- an DoD ECS grounded design like Ambient could selectively withhold entities (ie out of sight), however I think for starting development it shouldn't be an initial worry as long as you don't design yourself into a corner in such a way that it's impossible to implement later.
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