| I wish elden ring was smaller. I thought the open world concept was very poorly executed. I didn’t know where to go at first so I explored pretty much the entire open world unable to do much other than run past everything. The remainder of the game was just teleporting around so the open world was irrelevant. The bosses were good. The legacy dungeons were good. But the open world was largely a one time early game tax to find flak upgrades. I felt frustrated that I was not clearly shown where level appropriate content was. I don’t mind the option of seeking inappropriate content, but it should have been more transparent. I spent the game picking up herbs. Never used any. I picked up loads of weapons, but couldn’t use any them effectively without respeccing or farming weapon upgrades. I found very few of the mini dungeons organically and had to look up where to find them but they tended to be pretty dull and reuse the same bosses. The quests were equally inscrutable without a guide. Finding bosses that are just way too strong for you sucks. Leyndell and onward aren’t really open world. They’re mostly just linear areas, which I liked more but I also suspected was mostly due to budget and scope cuts. I would have gladly traded the vast open world and mini dungeons for a few more well designed legacy dungeons and bosses. I played with no summons and beat malenia with two whips and no skills for reference if it matters |
I tried playing blind and ended up in Caelid (~lvl 60 area) instead of Weeping Peninsula. That's when I noped out and spent the rest of the game with my head buried in the wiki. I couldn't imagine trying to play these games without a wiki.
Everything else I enjoyed for the most part. The controls and hitboxes are a little janky, the platforming sections are total garbage (shoehorned into an old engine that never had it), but the open world execution was by far the worst aspect for me. At some point FromSoftware has to start catering to players new to the genre instead of forcing people to struggle and calling it part of the experience. With 12 mil in early sales I guarantee a bunch of players struggled with these aspects of the early game and dropped it altogether.