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by oneoff786
1490 days ago
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I liked the first one. Sekiro was their best imo. But elden ring’s design philosophy seemed to start with “what if we did dark souls but all doors and passages were open from the start?” The answer is unsurprisingly that many players track awkward paths of hitting things too soon and too late. If you’re going to have such significant character progression, linear games just make more sense. Breath of the wild gets away from it because link barely gets any stronger over the course of the game. Just a bit tankier. Fighting bosses in elden ring and finding they’re drastically undertuned really ruins the point of playing a soulslike… |
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