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by sandworm101 1489 days ago
>> It would be more fun if you just were appropriately leveled for each encounter

Elder Scrolls: Oblivion. That leveling system meant you never ran into anything beyond your level. But it also mean that in the late game you were constantly hounded by insanely powerful creatures randomly out on the road.

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Worse yet, if your character build scaled poorly, end-game became a horrible slog. If it scaled well, end-game became a walk in the park.

Unfortunately, mods that de-leveled the open world were not very good. You had no idea if you were walking into an area you outleveled, or were outleveled by, and many early quests took you to incredibly high-level areas.