|
|
|
|
|
by oneoff786
1489 days ago
|
|
A larger problem is that the whole level system to all of these games is just kind of bad. It would be more fun if you just were appropriately leveled for each encounter and that was that. And each weapon were useable without needing to dedicate resources to it. I prefer feeling confident that I’m at a good state to fight something and if I’m losing it’s just a skill issue to practice. Farming in all souls games doesn’t actually net you that much, but it still feels like the easiest path forward at times. Elden ring is particularly weird with its scaling. Vigor gives much larger buffs to hp than people expect. Damage stats do much less. |
|
There is a wide range of skill levels of players, and what is "appropriately leveled" for one player might be trivial or impossibly hard for others.
Players level to the point where they can beat the bosses that they get stuck on.