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by the_doctah
1489 days ago
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I completely agree about the open world. The complete lack of breadcrumbs or anything to help you understand where to go made it a much worse experience for me, especially as my first souls game. The game even tells you to follow the Guidance of Grace, which leads you directly to Stormveil Castle, which you will be underleveled for. I tried playing blind and ended up in Caelid (~lvl 60 area) instead of Weeping Peninsula. That's when I noped out and spent the rest of the game with my head buried in the wiki. I couldn't imagine trying to play these games without a wiki. Everything else I enjoyed for the most part. The controls and hitboxes are a little janky, the platforming sections are total garbage (shoehorned into an old engine that never had it), but the open world execution was by far the worst aspect for me. At some point FromSoftware has to start catering to players new to the genre instead of forcing people to struggle and calling it part of the experience. With 12 mil in early sales I guarantee a bunch of players struggled with these aspects of the early game and dropped it altogether. |
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In a more closed world like Dark Souls, I think the no-handholding of side quest can work. But in an open world, I would've liked a bit more hand holding.