| This idea, "Armor you buy in Call of Duty is useable in Battlefield", to me illustrates so much that is frothy and unrealistic about this space. Think about what it would actually take to implement such a thing: - Call of Duty and Battlefield - rival games from rival companies - would need to agree to an integration at a VERY deep level - They would have to share the same asset formats, such that an asset designed for one game could be used in another - Issues of balance would have to be resolved: just sharing 3D models wouldn't be enough, they would need to agree on a system for modelling damage, armour piercing capabilities, visual effects... - Then they would have to add blockchain integration deep enough that weapons a player obtains in the game are represented in a way that the other games can see. - ... not to mention figure out some kind of exchange rate / add some kind of additional economy to their games, which would need to be shared across different games such that e.g. a pistol in Battlefield wasn't worth the same as a machine gun in Call of Duty That's just off the top of my head. And... they're supposed to be games! Game design is about balance - creating a set of rules that players enjoy. Allowing some cryptocurrency-billionaire to jump into any game they like with the best possible guns and armour doesn't sound any fun at all. Pretty much every idea I see coming out of this space has the same problem: it sounds plausible in a high-level hand-wavy, but collapses the moment you start to dig into the details of how it would work. (My absolute favourite bad idea is still real estate on the blockchain, where presumably if I forget my password I can no longer sell my house) |
And all of that hard stuff could be done entirely without blockchain, and would indeed not be made any easier by blockchain, because it's all just tricky gamedev work. Once you've got all that stuff done, you could just use an API or a normal database to transfer "digital assets" between games, and skip the blockchain stuff.
Oh, is making an interoperable API too hard? Well, it's not going to be any easier on the blockchain...