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by adnzzzzZ
1679 days ago
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I mean, I'm an indiedev and while I think that line of thinking, of re-using items between games, is pretty weak generally, I can see some use cases for it. This already happens partly with asset stores like Unity's https://assetstore.unity.com/, where you can just buy assets to use in your games and multiple developers end up using the same assets. There's nothing preventing "popular NFT asset packs" from being a thing that, on top of helping devs make their games faster, would also end up helping indiedevs attract people to their games, since they'd be implementing certain NFT packs and users who own those would be more likely to check those games out. Like I said, I think it's a pretty weak idea but it's not that crazy or ridiculous to imagine it happening to some degree. |
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Further, assets aren't used the same way between games. Just because Game A and Game B use the same weapon asset pack doesn't mean it's fungible between games. Game A might use a damage scale from 0-1000 while Game B is rolling virtual dice with bell curve distributions. Game C uses a sword asset pack but shoots the swords out of a sword shooting bazooka strapped to a unicorn.
If I love Game C with its accurate unicorn physics, I don't care that it uses the same asset pack as Game B that's a D&D workalike.
There's virtually no utility for anyone storing the license of an asset pack on a blockchain. Unity doesn't care if I own a license to a game using an asset pack, they're not going to take on the cost of distributing it to me. Unicorn Bazooka doesn't want to give free advertising to the D&D workalike game by associating with it on a blockchain.