Hacker News new | ask | show | jobs
by acdha 1680 days ago
He posted a list of real, hard problems, all of which are correct. You posted an empty sales-pitch. The problem is not over-thinking.

Going with your analogy, think a bit more carefully: does that guy in the parking lot who sold you a Big Mac receipt have the power to compel Burger King to give you free food? That’s all the power an NFT has — there’s nothing magic about it, just a question about whether the business in question wants to do it. If they do, they don’t need a blockchain. If they don’t, a blockchain can’t make them.

1 comments

No, it’s overthinking. The only thing that game developers need to solve is what item to give in return when a player imports something from another game. Could be you import armor and get a pink hat or a banana. It doesn’t need to be the same models, or same damage points or whatever. It can be anything.

Well yes, allowing to import an NFT is a business decision. Not sure what the point is?

That’s something different than the usual sales pitch of being able to use your items in another game, and it still makes no sense to involve an NFT. Why would EA give some of your money to a third-party now to potentially help one of their competitors in the future? If they want to setup a business deal, they’ll do it directly and avoid paying the middleman.