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by loustak
1937 days ago
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I'm happy to see that Godot community and development is increasing so fast. I just completed a 2D simple mobile game[1] with Godot and I had a greet time making it even trough I ran into a lot of issues. Most of my issues were related to bugs with 2D nodes such as Area2D. The engine as a quite a few non-breaking bugs related to differents aspects. It's still very usable and very high quality for an open source software. I'm looking for v4.0 to increase the stability. I will probably write an article about my user experience with Godot compared to Unity or Game maker and others. [1]: https://play.google.com/store/apps/details?id=com.loustak.in... |
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Defold and Solar2D both use Lua instead of a custom scripting language (GDScript) which appeals to me. Defold seems very polished, and includes infrastructure for ads and for Facebook games, which is ripe for monetising, whereas Solar2D is much more barebones.
Phaser.js seems like way more of a hobbyist tool than either of them, but I'm tempted just so I learn js.
Did you consider any of these before choosing Godot? Curious to know if I should go with Godo despite using its own scripting language which isn't useful outside of Godot.