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by frompdx 1936 days ago
Well, you can use C# with mono or use GDNative. Personally, I think most are better off just using GDScript and focusing on their game. I say that because in r/godot there is always a lot of handwringing from newcomers who are wondering if they should skip ahead to something more advanced/common, but ultimately they want to make a game. If that's the case, I think GDScript is great. I think the real learning experience for any independent game developer is how to scope a project so that it is achievable with the resource constraints they have available. That's useful in all programming domains.