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by Pfhreak
1984 days ago
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The problem isn't releasing a broken game. There's a huge challenge in making and releasing games and meeting a specific quality bar. That said, knowing you have a broken game and saying it's great is extremely avoidable and totally should stop. Tell me the game is a mess and let me play with it. |
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Only if you're holding yourself to an impossible deadline. Given time – and, I'll argue, developers who weren't burnt out by the work schedule – and this could have been resolved. But they didn't take that time, they went ahead with a non-functional game just to meet the deadline.
They abused their developers to meet an (demonstrably) impossible deadline. This is a terribly way to run a business on many levels.