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by falcolas 1990 days ago
> releasing games and meeting a specific quality bar.

Only if you're holding yourself to an impossible deadline. Given time – and, I'll argue, developers who weren't burnt out by the work schedule – and this could have been resolved. But they didn't take that time, they went ahead with a non-functional game just to meet the deadline.

They abused their developers to meet an (demonstrably) impossible deadline. This is a terribly way to run a business on many levels.

1 comments

I'm not sure that's actually true. Having worked in the industry, games do not always get better with more work and time. Some systems are just too complicated to fix fast than bugs get introduced.