| I'll just sit back and eat popcorn as I work with my custom handmade game engine. None of this is a concern for me, and it has been refreshing to work directly with the graphics pipeline and in lower level languages that give me direct control. If something is wrong, it's my own damn fault. For those who want to get away from being totally dependent on third-party frameworks and tools, check out Handmade Hero. It was life-changing for me, the difference between making a game I'm happy with vs. not. I also have a YouTube series discussing how to get setup on a Mac, if that's that platform you're starting with. https://youtu.be/M5l6CvHwWsc I'm not really sure why more people don't do their own thing. It has been really satisfying for me. Overall, the process of making games is way more rewarding, and I think I'll have something better on the other end of all of this. Plus I'm getting better as a programmer, which helps with other aspects of employment. |
Unity initially presented a good value proposition. You lose some control, but the engine will do a lot for you. Even for experienced devs this meant saving time. And I think Unity got this popular because they largely delivered on that promise. It seems the problem is that they’re butchering the evolution of the platform. Judging by the comments here, if Unity we’re doing a better job of rolling out and documenting changes, and stabilizing the product I think people would be happy choosing it.