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by enumjorge
2223 days ago
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Once you know how to do something, it’s easy to forget how much time and effort it took to get there. Making your own engine comes at a cost, and if you’re an artist or new to development, it’s a pretty high barrier of entry. Unity initially presented a good value proposition. You lose some control, but the engine will do a lot for you. Even for experienced devs this meant saving time. And I think Unity got this popular because they largely delivered on that promise. It seems the problem is that they’re butchering the evolution of the platform. Judging by the comments here, if Unity we’re doing a better job of rolling out and documenting changes, and stabilizing the product I think people would be happy choosing it. |
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What exactly is the expectation here? Would it have taken that much less time to learn the little nuances of Unity that folks here are complaining about?
Also for context, my full-time job is demanding, and I have a lot of outdoor hobbies like snowboarding and mountain biking. I bet if I were even more focused, I would have learned it faster.
It's not a big deal. You're already expending effort learning Unity/Unreal. It's only a little more effort to do your own thing. You might enjoy it