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by GuiA
2223 days ago
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Building your own thing is fine if you're solo. When you start having to collaborate with e.g. artists who expect their assets to render the same way they do in their editor, or a game designer who needs to edit levels in the engine, etc., then you introduce a bottleneck due to the fact that some people are working on the engine, and others on the game that depends on the engine. |
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I can build a simpler level editor that I can give to a totally nontechnical person (a.k.a. my spouse), and they can go to town making levels.
They don't need to know anything about Unity/Unreal. They just need to know about my game.
My game already includes levels my friends have designed using tools I made for them.