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by johnfn
2223 days ago
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> I'm not really sure why more people don't do their own thing. I've certainly considered it, but one thing holds me back: cross-platform targeting. I'd love for my game to eventually run on the Switch, to say nothing of more basic targets like MacOS, Windows and Linux. Targeting those platforms would be a herculean effort. |
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My Mac Platform code is only like 1500 lines or so. Pretty small considering that it runs a 2D game full-screen on my iMac.
Not sure what is meant by 'Herculean'. Once you know how to do it, you don't lose that knowledge. You literally have the code to use on the next project. No big deal