|
|
|
|
|
by hn_acc_2
2223 days ago
|
|
I definitely support making your own game engine if you enjoy it as a programmer. But it shouldn't be a surprise that it's not the best choice for the most developers. Every moment you're debugging and improving the engine is another moment you could have been working on the game itself, because almost all engine improvements are orthogonal to improving the game experience. So given a limited amount of time, you will always end up with a better and more complete game if you start with a batteries-included engine than if you roll your own. Also the fact is most peoples' game ideas are very derivative and it would be overkill to reinvent the wheel by implementing your own engine for, say, a game that'd easily be made in Game Maker Studio |
|
That's the thing about engines. They'll get you up and running quickly for basic stuff, but you'll be tearing out your hair when you need to do anything non-basic.