| Wow, the state of the art in 3D rendering has changed dramatically. The state of the art in open source 3D rendering has changed even more dramatically. Compare these screenshots from 2013 (although I think POV-Ray was looking pretty dated by then) to renders that come out of Blender's Cycle renderer now. The big change is that everyone has moved to "physically based rendering" that do path-tracing for propagating light through a scene. Old-school raytracing cannot know how light indirectly bounces off a wall, for example, leading to artificial-looking shadows and flat lighting. Anyways, anyone interested in making neat little 3D scenes like in this GitHub should try out Blender - it's shockingly easy to make realistic renders compared to several years ago. Edit: Blender's Cycles rendering engine seems to have been included with Blender since 2011. POV-Ray probably represents 2000s-era tech, although I think it can do more than what's demonstrated in this post. |
Look through the old IRTC archives, for instance: http://ftp.irtc.org/stills/index.html
People were doing stuff like this (http://oz.irtc.org/ftp/pub/stills/1999-04-30/13hystri.jpg) in 1999.