| Using this very nice POV-Ray render from Wikipedia: https://upload.wikimedia.org/wikipedia/commons/thumb/e/ec/Gl... It features a lot of effects (radiosity, HDR maps, etc.) which are added on top of its basic functionality. There's been a big shift in how rendering is approached, from the old way of adding a pile of special effects onto your original non-realistic renderer, to a newer way of simulating light as it physically works and using that as the foundation of the renderer. And there's still a lot of in-between as well, but having gone from 3ds Max's scanline renderer to 3ds Max + Mental Ray, to Blender + Cycles, it feels very different to use. There are still some effects that Mental Ray (and it looks like POV-Ray) can do that Cycles can't. Photon-mapped caustics seems to be one, although I think LuxRender is FOSS and can do that. |
Huh? POV-Ray has supported radiosity for literally decades, since sometime around 1995.