You are right, but the same can be said between 85 and 95. The evolution of realtime 3d graphics was insane. From some low FPS 3d line engines to full blown textured 3d engines.
90-96 is big enough. From the NES/Genesis/286 to the Pentium MMX and the multimedia PC playing MPEG videos and games like Quake. In some PC's you could even emulate the Genesis under DOS, and a year later, the NeoGeo fully, which was "the big thing" in the early 90's. A huge step in six years.