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by derefr
2358 days ago
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No, they’re talking about writing netcode in such a way that if you report to the server that you’re in position XYZ, then it’ll cull all player-events invisible to players at position XYZ out of the event stream being sent to your client. |
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Pre-rendering the scenes on the server and then sending those is just not really possible today due to latency -- even google can't get it right with Stadia so far.
But, if the game engine/server just crunched the line-of-sight numbers and didn't even send location data for rendering enemies that were out of LOS, then that would work and while it is heavier than doing nothing, it isn't really that heavy.
That wouldn't stop an aimbot, but it would prevent some classes of exploits.