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by AndrewStephens
2354 days ago
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Interesting idea that might work well for simpler games but what you call display lists on today's games can be very large. Modern video codecs are also very good, so the trade off is not as obvious as you make it seem. And even then it wouldn't stop cheating. Bots would just look for triangles drawn with enemy uniform textures (very easy if you have the display lists) and aim at them. |
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I think you missed the "viewport culling" step in the above description. The server would only be sending the client enough information to draw what's going to be on the client's screen (since that's the only information that's naturally left after that step of the rendering pipeline!) So, on any frame where another player is obscured by a wall, data about that player wouldn't be in the display-list sent to the client, any more than it would be in the image Stadia sends.