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by derefr
2357 days ago
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I think it could be possible if you structured your FPS like an MMO: build the game out of "zones" with "rooms" in them, and then clients only get pushed events for the "zone" and the "room" they're in. (Unlike an MMO, the whole map and all relevant models would always stay loaded into memory, so there wouldn't be any latency in transitioning between rooms; there'd just be a moment where you'd be outside and not see anybody, before they popped in from your perspective and you popped in from their perspective. You could cover it up with a lens flare or something.) Of course, people would then gyrate back and forth across zone/room thresholds as a way of protecting themselves, which seems obnoxious, but also seems like a very easy behavior for the server to detect and punish. |
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