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by coldpie
2363 days ago
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It's not about server-side computation resources or bandwidth, it's about latency. If it takes 50ms to communicate your position to the server and 50ms for them to reply, that's 1/10 of a second for every position update, which is an eternity in high-level play. Netcode is really hard, anti-cheat is really hard, and mashing them together is really, really hard :) |
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Of course, people would then gyrate back and forth across zone/room thresholds as a way of protecting themselves, which seems obnoxious, but also seems like a very easy behavior for the server to detect and punish.