| The interface overhaul is a huge accomplishment. I suspect adoption will grow considerably. The previous interface conventions were unusual and clumsy, and were the primary barrier for those curious about switching packages. I switched to Blender after using the beta for several months. I have put thousands of dollars into licenses for Modo and Maya over the years. I would much rather put that into Blender donations, now that I can actually use it. The things a good user interface team can do. |
Unusual, sure. Clumsy? not at all. It was extremely efficient and hyper-organized. The real problem was that it was different, and people just don't like change.
This new interface is great because it's easy to use for Maya/Max people, and it's still similar-enough to the 2.7 era so as not to alienate long-time users.