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by thanhhaimai 2514 days ago
I used Corel Draw, Photoshop, Maya, and I had a hard time getting to Blender. It's not that it's badly designed. It's just the conventions I have in my mind for other design softwares are no longer correct.

Every action I take, I can no longer be confident about my "guess" of what it will do. It's like the door handle problem, where you see a strange unlabeled handle and are not sure that you need to push or pull to open the door. Then you tried to push, since that's the convention for all the door in this building space. The door doesn't open. Then you tried to pull, and it works. Maybe pulling to open the door is better than the normal convention, but sometimes it's not worth it to sacrifice consistency.

I think the new changes are for the better :).

2 comments

I had a similar disconnect coming from 3D Max and Adobe. I couldn't get Blender to do anything as the user model seemed so different. I watched a few video tutorials and spent 1 hour a day for about three weeks and the light finally came on and now it is comfortable enough that I am able to translate my past 3D Max (and distant past Softimage and Vertigo) experiences within Blender 2.79. Still hunt around a bit.
It seems that the only way is to do a serious video tutorial series, something pro. Both 3D Max and Blender look huge things you cannot start learning on your own.
Admittedly it was 17 years ago, but I gave up my hobby of making maps for Westwood games because I couldn't figure out how to use 3dsmax. Of course, there weren't any YouTube tutorials back then.

A couple years ago, I learned to use Blender through cgcookie tutorials and googling. Nothing was easy, but everything made sense eventually. It really makes me appreciate the free tools and learning resources we have today.