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by neya
2516 days ago
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As someone who left the 3d Industry a while back and rejoined it again, I have to totally agree. At the time, I was on 3ds Max, running on Windows. Things changed and I switched to OSX and never looked back. And then, Blender 2.80 happened. And wow, now I'm hooked. For the sake of a fair comparison and to see if 3ds Max really was the simple software it once used to be, I installed Windows again and played it for some time. Max has gotten advanced now (obviously), but also increasingly complex. The familiarity of 3ds Max 2009 edition was gone. And so, I started investing time into Blender. I started out with something as simple as modeling a speaker box. It was such a joy. Still, it's not perfect. The camera movement is really terrible in comparison with 3ds Max. You can't create a camera from your current viewport view so easily like on Max and to manoeuvre the camera is such a pain in the ass. Still, it makes up for that in modeling. I'm enjoying 3d now again and even building a new rig to support my renders. Well done Blender team. Thanks for the 2.80. |
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It won’t create a new camera but this shortcut moves the camera to show the current view.
This still is in the documentation but I haven’t checked if the key is still the same in 2.80.