Hacker News new | ask | show | jobs
by neya 2516 days ago
As someone who left the 3d Industry a while back and rejoined it again, I have to totally agree. At the time, I was on 3ds Max, running on Windows. Things changed and I switched to OSX and never looked back. And then, Blender 2.80 happened. And wow, now I'm hooked. For the sake of a fair comparison and to see if 3ds Max really was the simple software it once used to be, I installed Windows again and played it for some time. Max has gotten advanced now (obviously), but also increasingly complex. The familiarity of 3ds Max 2009 edition was gone.

And so, I started investing time into Blender. I started out with something as simple as modeling a speaker box. It was such a joy. Still, it's not perfect. The camera movement is really terrible in comparison with 3ds Max. You can't create a camera from your current viewport view so easily like on Max and to manoeuvre the camera is such a pain in the ass. Still, it makes up for that in modeling. I'm enjoying 3d now again and even building a new rig to support my renders.

Well done Blender team. Thanks for the 2.80.

3 comments

https://blender.stackexchange.com/questions/877/camera-to-us...

It won’t create a new camera but this shortcut moves the camera to show the current view.

This still is in the documentation but I haven’t checked if the key is still the same in 2.80.

Yeah, I tried this, while this sort of addresses my issue, it's still not as convenient as MAX.
It would be great to give this feedback to the Blender team. Once you're used to something it can be difficult to see the parts where it is more difficult than it could be. So Blender needs continuous feedback from people who haven't used it that much before.
I agree. Will do. Thank you.
> You can't create a camera from your current viewport view so easily like on Max

I've never realized I needed something so badly that Blender didn't have as I do now.