| Beyond preventing the distribution of pirated games, why do console manufacturers put so much effort into preventing unvetted code from running on their hardware? Does Nintendo actually stand to lose anything if a homebrew community evolved? Shouldn't we put time limits on DRM like we do on copyright so that eventually owners of these devices are allowed to use them however they like? My sony PSP and nintendo DS are collecting dust because I already played all the licensed games I was going to on them. Now these devices are worthless to me and get tiny prices on the 2nd hand market. If their owners released firmware signing keys, these devices could have a new lease on useful life as homebrew machines, but instead their owners tell us no, they'd rather the devices became prematurely useless and that we can't get any use out of them unless they can cash in on it... It's weird now that I think about it. |
If publishers like EA and Ubisoft lose faith in the system's ability to protect against piracy, they're less likely to go out of their way to develop for it. This is especially true for Nintendo that requires (for varying reasons) special porting/development.
For the sake of argument its easy to assume that PC, Xbox and PS4 roughly being equivilent to develop for. (this is totally cutting the gordian knot but...) They're essentially all X86_64 architecture with similar third party modules present (nVidia, AMD). So development on these systems is a lot easier.
For Nintendo, you have to develop within the limitations of typically not as powerful hardware. (Take a look at WWE2K18 between PS4 and Switch.. they struggle with that). Which means that you have to not necessarily spend more, but spend extra to get it working on Switch properly (I.E, its not quick and cheap).
Therefore if the piracy rates are high or perceived to be high because of a flourishing and popular homebrew community (false equivalency but I'm confident that it happens.) then the desire the expend that extra effort will go down. Espeically if the return is expected to be low.
Also emulators are easy these days and that just totally erodes the Virtual Console Market. Around the Wii they discovered the HUGE proportional market for virtual console (Near 0 development cost/effort, huge returns, relatively)
One of the first things that will come from this is a port of RetroArch. Which is cool but not what big N wants to see.