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by smacktoward
3094 days ago
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> why do console manufacturers put so much effort into preventing unvetted code from running on their hardware? Because they want to prevent a repeat of the circumstances that led to the great video game crash of 1983 (https://en.m.wikipedia.org/wiki/Video_game_crash_of_1983). The first generation of home consoles didn’t have any restrictions on what they could run. The result was a flood of shoddy, low-quality games, which ruined the reputation of those consoles and nearly killed the entire market for home gaming. |
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Social expectations of games, knowledge about games, information sharing about games, and platforms that allow this knowledge to propagate have made it so I can't see this as being any threat at all.
Add in that we are talking homebrew, so its not like the content will have Nintendo's stamp of approval on it nor accessible to the average user, and the line of reasoning seems completely invalid.
Though it wouldn't be the first time a company did something for reasons that were no longer valid.