| It's a perceptual argument I think. If publishers like EA and Ubisoft lose faith in the system's ability to protect against piracy, they're less likely to go out of their way to develop for it. This is especially true for Nintendo that requires (for varying reasons) special porting/development. For the sake of argument its easy to assume that PC, Xbox and PS4 roughly being equivilent to develop for. (this is totally cutting the gordian knot but...) They're essentially all X86_64 architecture with similar third party modules present (nVidia, AMD). So development on these systems is a lot easier. For Nintendo, you have to develop within the limitations of typically not as powerful hardware. (Take a look at WWE2K18 between PS4 and Switch.. they struggle with that). Which means that you have to not necessarily spend more, but spend extra to get it working on Switch properly (I.E, its not quick and cheap). Therefore if the piracy rates are high or perceived to be high because of a flourishing and popular homebrew community (false equivalency but I'm confident that it happens.) then the desire the expend that extra effort will go down. Espeically if the return is expected to be low. Also emulators are easy these days and that just totally erodes the Virtual Console Market.
Around the Wii they discovered the HUGE proportional market for virtual console (Near 0 development cost/effort, huge returns, relatively) One of the first things that will come from this is a port of RetroArch. Which is cool but not what big N wants to see. |
Back when I worked on them getting PC stuff up and running marginally was pretty easy. X360 and PS3 took a ton more work to do properly(PS3 only would allow only allow a very small number of open file handles just to name one of many things).