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by drzaiusapelord
4051 days ago
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Except they've been wrong almost universally in their career from a predicative POV (which is a bad way to judge sci-fi, btw. They write dramatic narratives, theyre not futurists trying to predict future tech, they're storytellers). The reality is we don't know if this stuff will ever catch on. Mounting a big black box on your face is limiting and unappealing to most. Hardcore gamers? Probably will deal with it. Everyone else? Probably not. There's also a fundamental issue here that's rarely addressed: that putting meatspace conventions into virtual spaces rarely works out. I don't want to have to wake up, dress, shower, etc my avatar so she can get in a car and drive to the virtual mall to walk into the virtual store to buy stuff. I just want to load up amazon.com and scroll to the product I want and one-click buy it. We tried Second Life, Playstation Home, etc and we didn't like them. Adding whiz-bang 3D isn't going to help a largely failed and discredited concept. The meta-verse is just annoyingly tedious and time-wasting. Those 80s visionaries had no conception of what things like the web or mobile could be. They didn't realize how powerful those technologies are (Hi, we're using it right now to communicate instead of Second Life for a reason). So they projected this idea of "just put people in computers" which helps a dramatic narrative as its easy to understand but isn't very practical in real life. |
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Mounting a big black box sucks, yes, but the tech will mature, miniaturize and become more appealing. Even before then, I think many a CEO would rather put on a black box to have a meeting rather than fly for 16 hours.
It's not all about putting meatspace conventions into virtual spaces. The appeal of the metaverse isn't about having to walk around a digital world to get anything done. It's about being able to connect with people across vast physical spaces with a lot of the same quality of the connection as in-person. And more generally, about providing that quality of experience in a ton of contexts.
When buying something online, I think a lot of people would value being able to look at the product from various angles before buying. I know I've cancelled orders because I wasn't sure how a shoe would look based on the one or two angles a site provided. And yes, obviously, you will probably still buy toilet paper and books on amazon just by scrolling in your browser and clicking. But other purchasing processes will be hugely enhanced by VR.
You could better gauge the fit (and when graphics improve, texture/fabric) of clothing. IKEA can go to the next level and actually project the furniture you want into a 3d mockup of the room you want it to go in. Hell, you could probably fly a special drone around your room and it would create the model for you.
Yes, Second Life wasn't everything people imagined. But it was a crude first stab at the problem. Even Oculus is still relatively crude, but it's very immersive already and I don't see why it won't eventually become very refined and convincing. Look at the 3D rendering we're capable of already in games and movies, throw in some Moore's Law and wait to see what comes out.