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by drzaiusapelord
4046 days ago
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>Who exactly is "we"? Second Life is not so popular today, but it was pretty huge with some people for a very long time. Second Life was a real life and good implementation of the sci-fi metaverse concept. You could trivially build things, script things, monetize things, etc. It was shoved down everyone's throat by marketers and corporate fad chasers looking for the next big thing to reach customers with. It was universally panned for being...well stupid. Meatspace equivalents make zero sense, 3D goggles or not. Plan 9 from Outer Space is a bad movie in both 3D and 2D. >And I'm not going to use anything Sony makes as invalidation of any concept. Ironically, Home was a much more stable and mature Metaverse and it targeted gamers exclusively, who would be much more open to the concept as they spend so much time in virtual worlds anyway. Even that failed. No one wants this crap. 3D Rift will be great for AAA shooters. It'll be yet another expensive gaming toy, not a revolution. The same way the Ouya didn't kill consoles and how Linux didn't kill Windows desktop. The nerd friendly PR that Oculus and Facebook have paid for is very much working. |
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I don't know what to say. You clearly have a bug up your ass about it. I doubt I'm going to convince you. I've been there, I've seen it, I work in and on it. I'm saying it's more than just a graphics gimmick. At the very least, it's a completely different way of thinking about applications. If you've experienced VR for yourself and and still don't see that, I don't know what to tell you.