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by norea-armozel 4041 days ago
I'm still not sold on the whole VR idea myself and I loved (and still love) Second Life. Frankly, if I want a share space online I'll just boot up Minecraft or Facebook. They're both just as fulfilling as a full VR headset and take up less mental and physical space.

The only way I see VR catching on is if some energy crisis situation like in Ready Player One occurs. Then there's no other option but to use VR to communicate and do business. And if that situation comes I'll just check out of life (sorry if that's a grim thing to state, but who wants to live through a Hell where you can't even get food?).

3 comments

Have... have you actually tried it? Have you actually been "inside" a good demo? You stop thinking about things in terms of looking at a screen. You start thinking about things in terms of it surrounding you.

If you have and you didn't get that feeling, that's fine. The tech is still pretty primitive and some people are more readily able to accept it than others (there's a good bit of research recently that shows there is even a hormonal influence). But it's not just a graphics gimmick. It's really a completely different way of thinking about applications.

To me, it literally feels like I'm wearing the program. Not the display. The program. Once exploited properly (and I admit, we're fairly far away from that), we will be doing things in it that will make 2D, external displays too unbearably difficult to use.

I mean, at the very least, we're going to see a sea-change in how 3D content is authored. It's going to massively drive down the cost of creating high-quality 3D models. It's going to make it more accessible, which means it's going to be used more often for things other than just games.

I personally think stereo displays and hand-tracking are a necessary developments to enable in-the-home 3D printing. 3D modeling on a 2D display is too hard for most people to do for even trivial tasks. But we will eventually see a decent modeling program created for an HMD. SketchUp was close, this is going to push it over the edge by making the manipulations far more intuitive.

The closest analogy I have is the difference of going from a text-based adventure interface to a 3D, first-person RPG interface. This is the next step after that. I've gone back and played Skyrim in the Oculus Rift, a game I've spent countless hours in, and been re-amazed at the chance to see such familiar places in literally a whole new way.

Minecraft-style graphics on an HMD feel more real, feel more like being there, than Crysis 2 on the highest settings on an 2D display, more real than watching an IMAX 3D movie. Having experienced a few "tourism" apps, the feeling is closer on the spectrum of reality to that of being there than that of watching it on TV. And that was a year ago on a Google Cardboard. It's only getting better, and it's getting better very quickly. That's what we're dealing with.

If you think scrolling Facebook is as fulfilling as VR then we're on totally different wavelengths (which is totally okay) and I don't know there's much I can say to convince you otherwise.

I do think there are enough people who will love it — for business and pleasure — that it will catch like wildfire, though I wouldn't be surprised if some people only use VR because all their friends do. Just like why I use Facebook.

Minecraft with oculus rift would be amazing.
Slight correction, it is amazing. https://share.oculus.com/app/minecrift
But it would freak me out especially with the Creeper. So, no thanks. I already hate that thing enough.