| > It's about being able to connect with people across vast physical spaces with a lot of the same quality of the connection as in-person. This can be done trivially today with Facetime and other video software. Its largely seen as a gimmick. In the end, people value efficiency, not meatspace equivalents of things. That's why Amazon has all its products with an easy search box and a one click button, instead of a virtual shop assistant. >I wasn't sure how a shoe would look based on the one or two angles a site provided. That is a fairly obscure edge case here. Neurotic shoe buyers aren't going to buy a $500 headset and a $1000 gaming PC to buy shoes. They'll take themselves to the store, to you know, actually try the fit, which is fairly important. >IKEA can go to the next level and actually project the furniture you want into a 3d mockup of the room you want it to go in. That sounds a lot more like AR, not VR, nor the meta-verse. >You're not wrong, but you seem to be missing a huge part of the picture. You sound exactly like the people who were telling me Second Life would change everything about 8 years ago. The concepts are exactly the same, you're just putting on a fancier display. The metaverse is a failed concept for what are fairly obvious reasons. SL proved the skeptics right, so why are we still having this ridiculous conversation? |
> This can be done trivially today with Facetime and other video software. Its largely seen as a gimmick.
I find Facetime awkward and not at all like being with someone. That's in contrast to my visit to AltspaceVR a couple of months back. The community relations guy was giving a demonstration of body/handtracking, so his avatar was fairly well articulated. Despite everyone having robotic heads and the rest avatars being simplistic, I very much felt like I was in a courtyard with a group of people watching a man give a talk.
> In the end, people value efficiency, not meatspace equivalents of things. That's why Amazon has all its products with an easy search box and a one click button, instead of a virtual shop assistant.
People (will) value both. It's not like AmazonVR is going to be a giant mall where you walk to the electronics department and browse things by sight. The search box is a very good way to find what you want.
> That is a fairly obscure edge case here. Neurotic shoe buyers aren't going to buy a $500 headset and a $1000 gaming PC to buy shoes. They'll take themselves to the store, to you know, actually try the fit, which is fairly important.
I think GP is talking about a future where VR is cheap and ubiquitous.
> That sounds a lot more like AR, not VR, nor the meta-verse.
Technically augmented virtuality.
> You sound exactly like the people who were telling me Second Life would change everything about 8 years ago.
I never bought into the Second Life hype. Navigating 3d space with 2d devices is never going to feel right outside of a few experiences -- namely games.
> The concepts are exactly the same, you're just putting on a fancier display. The metaverse is a failed concept for what are fairly obvious reasons. SL proved the skeptics right, so why are we still having this ridiculous conversation?
One metaverse as envisaged may very well be a failed concept. That said, the fact that you use the phrase "putting on a display" makes me think you've probably never felt "presence" in VR. It is mind blowing, and that's the reason the conversation is circling back.