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by LargeWu
550 days ago
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Gaming is actually a pretty reasonable use case for NFT's, or blockchain generally. At it's core, an NFT is a digital asset with verifiable ownership. Many, many games have the concept of owning digital assets; the fact that they're not on a blockchain is an implementation detail. All the hype around monkey-ape pictures and microtransactions was offputting to a lot of gamers, making the whole thing come off like a big cash-grab (which it mostly was), but from a purely technological standpoint, blockchain might not be a terrible solution for games with transferable digital assets. |
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For a good reason. The blockchain doesn't add much over a database. Players being able to sell their items? Steam does that without a blockchain, albeit not for real money. Being able to take items between games? Almost no devs (or players) really want that. But blockchain would add difficulty changing things if there's a bug with the items (or not, but you lose the "security" it's supposed to add).