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by gs17
560 days ago
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> the fact that they're not on a blockchain is an implementation detail. For a good reason. The blockchain doesn't add much over a database. Players being able to sell their items? Steam does that without a blockchain, albeit not for real money. Being able to take items between games? Almost no devs (or players) really want that. But blockchain would add difficulty changing things if there's a bug with the items (or not, but you lose the "security" it's supposed to add). |
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https://krunker.io/
which has rather good trading mechanics in the game (for non-NFT objects) and has a total of 20 or so NFT objects in the game. A handful of players own most of them, for instance there is only one type of watch you can wear in the game and there are only five of those and four of those belong to the same person. My son did see someone wearing a watch.
You can't say the NFT ruined the game for other players but you also can't say it is a success, I wouldn't say that until you have broad participation in ownership and trading.