| A real-world market attached to a game would be the fastest way imaginable to suck all the fun out of a game. I don't want to play games where 90% of the players are using the game to try and beat capitalism somehow. There are 100 reasons why this'd destroy gameplay. * The majority of players would be concentrated on the highest value grind tasks. * Scams would be rampant. They are already rampant in games without this mechanic. Now imagine how bad they'd be if your items had actual monetary value hooked up to them. * Gang like behavior is pretty much guaranteed to emerge. So, it wouldn't be just one player grinding like crazy, but groups of players dedicated to making the game miserable for anyone grinding on their turf. * It would encourage actual real-world problems/crime. Now instead of being able to meet up with people and talk about the game, you run the risk of being mugged or stalked for game currency. Just a really terrible idea. And these things I'm talking about aren't imaginary. There're already more than a few articles about games like EVE Online and WoW where the marketplace of those games has led to the problems I listed. EVE's "Real life threats" policy didn't show up because it wasn't a problem [1] [1] https://support.eveonline.com/hc/en-us/articles/856270680092... |
For example, one of the times it happened to RuneScape (which also has constant scammers too!): https://www.reddit.com/r/2007scape/comments/imnp0g/every_sin...