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by pathless
657 days ago
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Unity has become an unfocused, poorly optimized, half-baked mess. This WAS bad for the independent and small developer market that actually uses their engine for final builds, but they've begun a mass exodus to Godot, which happened to go from "ok" to "great" JUST as Unity ruined their platform with their short lived "20 cents per install" policy. Someday soon, we will see Godot eclipse Unity in the same fashion that so many other proprietary juggernauts were slowly cannibalized by laser-focused open source projects over the years: In 2022, the split among GMTK participants was 16% Godot to 61% Unity. In 2023, it was 22% Godot to 49% Unity. This year, it was a whopping 37% Godot to 43% Unity: https://pbs.twimg.com/media/GVfo5-0WQAAIMAQ?format=jpg This is major, because Godot has just had another round of home run improvements that brought in even more developers. I think 2025 is the year that Godot effectively replaces Unity for new developers. |
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Jam and commercial games have different requirements.
> I think 2025 is the year that Godot effectively replaces Unity for new developers.
For game jams, possibly. Unity and Unreal have still a very large market share for commercial games.