If you start using Unity, you're not an independent developer any more : has there been a point where Unity did not require a subscription yet ? And when did it became a platform ?
> If you start using Unity, you're not an independent developer any more
How so? The usual definition is that if you're self-publishing, you're independent, but you seem to go by some other heuristic.
> has there been a point where Unity did not require a subscription yet ?
Yes, up until 2016 Unity sold "normal" paid licenses (as well as offering a free version), meaning pay once and keep using, rather than subscription-based like it is now.
How so? The usual definition is that if you're self-publishing, you're independent, but you seem to go by some other heuristic.
> has there been a point where Unity did not require a subscription yet ?
Yes, up until 2016 Unity sold "normal" paid licenses (as well as offering a free version), meaning pay once and keep using, rather than subscription-based like it is now.