| We had a similar discussion about this before and I feel like this is an incredibly simplistic view of the situation. How many games actually only phone home and have been rendered unplayable for that reason? I am struggling to find any examples of this happening, but I am sure there are a few. Unless I am missing it, I don't even see an example listed here. If the game relies on servers for data, online play, or other things that is a completely different beast. That isn't just, "oh it was rendered unplayable". No it was an online game and the servers were shut down. It sucks but thats the nature of moving away from p2p online games. To be very clear here, I agree with this when it comes to single player games. But as its written, it has the potential to conflate 2 massively different issues (as the Crew discussion did last time) that it should be very clear on those distinctions and I would love examples. |
A non-exhaustive list of games I have operated servers for: Freelancer, Team Fortress 2, Half Life 2, Counterstrike, Space Engineers, Minecraft.
We know how to solve this problem. Companies don't want to, because they make more money out of lock-in live service games. We're allowed to tell our lawmakers to tell them tough shit. Build games to be used after servers are decommissioned, or don't built games.