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by ToucanLoucan
690 days ago
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> If the game relies on servers for data, online play, or other things that is a completely different beast. That isn't just, "oh it was rendered unplayable". No it was an online game and the servers were shut down. It sucks but thats the nature of moving away from p2p online games. A non-exhaustive list of games I have operated servers for: Freelancer, Team Fortress 2, Half Life 2, Counterstrike, Space Engineers, Minecraft. We know how to solve this problem. Companies don't want to, because they make more money out of lock-in live service games. We're allowed to tell our lawmakers to tell them tough shit. Build games to be used after servers are decommissioned, or don't built games. |
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To my knowledge you are talking about games that all of the core data is stored on the client side and don't rely on updates being able to be applied to servers on data required for the game to work.
How would you propose WoW, FFXIV, or other MMO's continue to be run after? There are fan projects to make private servers for some of those but those rely on data and processes running on the sever's. Controlling bosses, NPC's, events, and other things.
It isn't realistic to expect that these companies would release the source code for their servers. Companies re-using code and components for other projects is very much a thing.